This skill can be used in any Shapeshifting form, and does not change the Druid's current form. Lasts until redirected to a different target, or until the enemy is dead. When activated, orders the Wolves to leap to and attack a specified target (cannot be cast if none is given) with 50% increased Critical Hit chances (i.e. Their Toughness is roughly equal to the Druid's, but Wolves' attacks have zero Proc Coefficient. Wolves will not gain protective bonuses from skills, but do share the Druid's basic stats, including those gained from passive talents. Should the Druid die, Wolves will despawn. Should one of them die, it will be resummoned at the Druid's side in a few seconds. Similar to Command Skeletons, this skill passively summons two wolves. This combined with the fact that Spirit Wolves deal cold damage (unlike other beasts, which deal physical damage) make them usable even in late game.Wolves is a Companion skill used by Druid in Diablo IV, inspired by the classic Wolf minions. Unlike Spirits and Vines, all Beasts can be summoned at the same time in Diablo II Resurrected as of Patch 2.4. You also don't have to worry about "wasting" points in Summon Spirit Wolf because their Passive Attack Rating and Defense Bonuses will apply to your Dire Wolves and Grizzly Bear (besided increasing the damage of Ravens) when you upgrade to those skills. The Spirit Wolves will attract the attention of Monsters when they attack, keeping them away from their master – a feature valuable to the Druid that chooses not to rely on melee combat. Even better is that they teleport "offensively", traversing gorges/rivers to attack the enemy on the other side.Īt level 1, the Druid receives one wolf, with 143 health and 2-6 cold damage per bite most consider it valuable to put 5 points in this skill immediately to maximize the number of minions. Spirit wolves can teleport, making twisting, winding passageways a non-issue. Spirit Wolves are very helpful, and make for valuable minions until you qualify for Summon Dire Wolf.
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